|
Site Navigation News Page Guild Structure Member List Calendar Forum Polls Articles
|
Listed here are all the general rules members of the guild must remember and follow.
The Guild Reputation - First and foremost our guild based in the virtues of good. We uphold honor above all else and all members of the guild are to reflect this in their behaviour. Activities such as PKing, looting, stealing and anything that generally reflects badly on the guild will result in a hearing by the high council at which it will be discussed and judged. This is a serious offence as such behaviour will likely tarnish the guild's reputation and is totally unacceptable. If a member is found guilty with proof, a purnishment will be dealt on the offending member given the seriousness of the activitiy with his/her activity shown on the guild webpage for all to see. A chance maybe given to the offending member to redeem himself/herself but if another occurence happens again the member will be banished and unfriended from all guildhouse. Of course you may do anything with other char you have as long as they are not guilded to us.
Show respect and courtesy - This is also basically what is written on the first set of rules just try to be helpful whenever you can, lend a helping hand whenever you are able and within your limits and show the spirit of the guild to others.
Guild treasury - Members are NOT require to pay any membership dues to the guild but donation chest will be available. These donation will be given to new members, use for trainings, fund guild activities and also used to expand the guild.
Contact - All members are expected to have icq or email that is check at least once a day. This is important as we need a reliable means of communications between members. Failure to do so means you won't be able to join the guild.
Roleplayers - There are roleplayers and non-roleplayers so members are urge to show respect for members of different playstyle.
Fights - If you have any problems or issues with another player please bring it forward to the high council and don't let it escalate into an internal war.
No area effect spell - Do not cast any area effect spell whatsoever that may cause the death of another nearby guildmate be it hunting or training unless otherwise told to do so.
Sparring/dueling Rules
Combat training - Sparring or training between two members must be consentual and don't use lethal weapons that may get your guildmate killed here is some guidelines members may choose to follow when sparring. Dueling - If both parties wish to engage in a duel they must first get a member of the high council to supervise. The supervisor must be present for the entire duel, once the supervisor say stop both dueling parties must immediatly disengage and tap out of combat mode. |